Course Code and Name: VCD 4018 // Essentials of 3D Modeling // Elective
2009-2010 Fall Semester
General Information

Course

 

This course is an intermediate level 3D modeling and animation course. The aim of this course is to help students to gain experience on some special subjects of 3D modeling and animation.  Students will create a complete major project on any intermediate level subject of 3D, which they want to specialize, from scratch. Instructor / mentor of the course will guide students to complete their major projects. In addition, lectures will be focused on several special subjects and these lectures will be supported by class works and minor home works. These lectures will also help students to create, develop and complete their major projects. Every student will have to create their own major projects for final submission while collaborative work will be supported for class works and home works.

 

Prerequisite: Beginner level knowledge and experience on ANY 3D software package.

Class work: 4 hours.

Home work: 4+ hours.

 

Relations with other courses:

1st degree:

VCD3118 Computer Animation and 3D Modeling

VCD3122 Motion Graphics

2nd degree:

VCD3119 Introduction to Animation

VCD3136 Animation Film

VCD2118 Advanced Photography

VCD2132 Digital Image Processing

3rd degree:

VCD4128 Game Design

VCD1026 Computer for Art and Communication

VCD3132 Cyberculture

VCD3138 Audio Spatiality in Media Envoirments

 

WEB

vcd4018.cetintuker.com

 

Instructor

Çetin Tüker, DFA

 

Reading List

 

Books:

Çetin Tüker; Tasarımdan Uygulamaya 3D Mantığı;(PUSULA, 2007)

Kelly L. Murdock; 3D Max Bible ( Wiley Publishing Inc.)

WEB:

www.cgsociety.org

www.3dtotal.com

www.thegnomonworkshop.com  

Magazines:

3D World

3D Creative (www.3dcreative.com)

3D Artist

Tutorial Videos:

vcd4018.cetintuker.com

 

Grading

 

Attandance: 10%

Home works and Sketch Exams: 30% ( 8 home works and 2 sketch exams)

Midterm Submission: 20%

Final Submission: 40%

GRADING:A:4.00 A-:3.67 B+:3.33 B:3.00 B-:2.67 C+:2.33 C:2.00 C-:1.67 D+:1.33 D:1.00 D-:0.67 F:0.00 U:Not successful S:Successful E:Not evaluated yet I:Incomplete T:Transfer CNT:Continuous NA:Non-attendance P:Passed W:Withdraw

 

Softwares

 

Any 3D software package is accepted. Main focus will be on 3DS MAX but MAYA, MODO, Softimage or any other 3D software package is also accepted. 3DS MAX is installed in multimedia studio so the ones who wants to work with another software package must bring their own laptops.

 

 

Weekly Course Schedule

Week

 

Date

 

Subject

 

 

Class Work

 

1 2.10.2009 Introduction to the Course and Syllabus Review; Introduction to Materials   General discuss with students about their focus branch in 3D world and planning the project which will be conducted during the semester. 
2 9.10.2009 Spline Modeling Medthod 1
  • Spline modeling and patch modeling
 

Lecture and class work about basics of spline modeling and patch modeling.  

CW: Modeling a CocaCola can with splines and patches.  

HW: Modeling a toy duck with splines and patches.  

Critique on final project.

3 16.10.2009 Spline Modeling Medthod 2
  • NURBS Modeling
 

Lecture and class work about basics of NURBS modeling.  

CW: Modeling a “pipe” with NURBS.  

HW: Modelling a liquid detergent plastic package.  

Critique on final project.

4 23.10.2009 Polygon Modeling 1  

Lecture and class work about basics of polygon modeling.  

CW: Modeling a small toy plane.  

HW: Modeling a toy baby head.  

Critique on final project.

5 30.10.2009 Polygon Modeling 2  

Critiques on toy baby head.  

CW: Continue to model the toy baby head.  

HW: Continue and finalise the toy baby head.

Critique on final project.

6 6.11.2009 Sketch Exam   Students will work on a particular part of their final project WITHOUT the help of the lecturer / menthor.
7 13.11.2009 Particle Systems 1
  • Basic systems
 

Lecture and class work about basics of basic particle systems.  

CW: Creating simple systems with particles, deflectors and forces.  

HW: Create a particle system to simulate a small decorative pool.  

Critique on final project.

8 20.11.2009 Particle Systems 2
  • Advanced systems, particle flow system
 

Lecture and class work about basics of particle flow systems.  

CW: Creating simple systems with particle flow system.  

HW: Create a particle system to simulate red blood cells moving in veins.  

Critique on final project.

9 27.11.2009 Sketch Exam   Students will work on a particular part of their final project WITHOUT the help of the lecturer / menthor.
10 4.12.2009 Bone Systems and Character Rigging 1  

Lecture and class work about basics of bones and character rigging.  

CW: Create a rigged bone skeleton of basic torso and arms.  

HW:  Create a rigged bone skeleton of a bipedal creature.  

Critique on final project.

11 11.12.2009 Bone Systems and Character Rigging 2  

CW: Continue the previous home work.  

HW: Continue and finalize the skeleton system

12 18.12.2009 Character Studio 1  

Lecture and class work about basics of Character Studio.  

CW: Rig a basic character with character studio.  

HW: Rig a bipedal character with character studio.  

Critique on final project.

13 25.12.2009 Character Studio 2  

CW: Continue the previous home work.  

HW: Continue and finalize the skeleton system  

Critique on final project.

14 1.01.2010 Critiques for Final Submission    

 

 

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