Course Code and Name: VCD 4018 // Essentials of 3D Modeling // Elective
2009-2010 Fall Semester
General Information |
| Course |
This
course is an intermediate level 3D modeling and animation course. The aim of this
course is to help students to gain experience on some special subjects of 3D
modeling and animation. Students will
create a complete major project on any intermediate level subject of 3D,
which they want to specialize, from scratch. Instructor / mentor of the
course will guide students to complete their major projects. In addition,
lectures will be focused on several special subjects and these lectures will
be supported by class works and minor home works. These lectures will also
help students to create, develop and complete their major projects. Every
student will have to create their own major projects for final submission
while collaborative work will be supported for class works and home works.
Prerequisite: Beginner
level knowledge and experience on ANY 3D software package.
Class work: 4 hours.
Home work: 4+ hours.
Relations with other courses:
1st degree:
VCD3118 Computer Animation and 3D Modeling
VCD3122 Motion Graphics
2nd degree:
VCD3119 Introduction to Animation
VCD3136 Animation Film
VCD2118 Advanced Photography
VCD2132 Digital Image Processing
3rd degree:
VCD4128 Game Design
VCD1026 Computer for Art and Communication
VCD3132 Cyberculture
VCD3138 Audio Spatiality in Media Envoirments
|
| WEB |
vcd4018.cetintuker.com
|
| Instructor |
Çetin Tüker, DFA
|
| Reading List |
Books:
Çetin Tüker; Tasarımdan Uygulamaya 3D Mantığı;(PUSULA, 2007)
Kelly L.
Murdock; 3D Max Bible ( Wiley Publishing Inc.)
WEB:
www.cgsociety.org
www.3dtotal.com
www.thegnomonworkshop.com
Magazines:
3D
World
3D
Creative (www.3dcreative.com)
3D
Artist
Tutorial Videos:
vcd4018.cetintuker.com
|
| Grading |
Attandance: 10%
Home works
and Sketch Exams: 30% ( 8 home works and 2 sketch exams)
Midterm
Submission: 20%
Final
Submission: 40%
GRADING:A:4.00 A-:3.67
B+:3.33 B:3.00 B-:2.67 C+:2.33 C:2.00 C-:1.67 D+:1.33 D:1.00 D-:0.67 F:0.00 U:Not successful S:Successful E:Not evaluated yet I:Incomplete T:Transfer CNT:Continuous NA:Non-attendance P:Passed W:Withdraw
|
| Softwares |
Any 3D
software package is accepted. Main focus will be on 3DS MAX but MAYA, MODO,
Softimage or any other 3D software package is also accepted. 3DS MAX is
installed in multimedia studio so the ones who wants to work with another software package must bring their own laptops.
|
Weekly Course Schedule
|
Week
|
Date
|
Subject
|
|
Class Work
|
| 1 |
2.10.2009
|
Introduction to the Course and Syllabus Review;
Introduction to Materials
|
|
General
discuss with students about their focus branch in 3D world and planning the
project which will be conducted during the semester. |
| 2 |
9.10.2009 |
Spline Modeling Medthod 1
- Spline modeling and patch modeling
|
|
Lecture
and class work about basics of spline modeling and
patch modeling.
CW:
Modeling a CocaCola can with splines and patches.
HW:
Modeling a toy duck with splines and patches.
Critique
on final project.
|
| 3 |
16.10.2009 |
Spline Modeling Medthod 2
|
|
Lecture
and class work about basics of NURBS modeling.
CW:
Modeling a “pipe” with NURBS.
HW: Modelling a liquid detergent plastic package.
Critique
on final project.
|
| 4 |
23.10.2009 |
Polygon Modeling 1
|
|
Lecture
and class work about basics of polygon modeling.
CW:
Modeling a small toy plane.
HW:
Modeling a toy baby head.
Critique
on final project.
|
| 5 |
30.10.2009 |
Polygon Modeling 2
|
|
Critiques
on toy baby head.
CW:
Continue to model the toy baby head.
HW:
Continue and finalise the toy baby head.
Critique
on final project. |
| 6 |
6.11.2009 |
Sketch Exam |
|
Students
will work on a particular part of their final project WITHOUT the help of the
lecturer / menthor. |
| 7 |
13.11.2009
|
Particle Systems 1
|
|
Lecture
and class work about basics of basic particle systems.
CW:
Creating simple systems with particles, deflectors and forces.
HW: Create
a particle system to simulate a small decorative pool.
Critique
on final project.
|
| 8 |
20.11.2009
|
Particle Systems 2
- Advanced systems, particle flow system
|
|
Lecture
and class work about basics of particle flow systems.
CW:
Creating simple systems with particle flow system.
HW: Create
a particle system to simulate red blood cells moving in veins.
Critique
on final project.
|
| 9 |
27.11.2009
|
Sketch Exam
|
|
Students
will work on a particular part of their final project WITHOUT the help of the
lecturer / menthor. |
| 10 |
4.12.2009 |
Bone Systems and Character Rigging 1
|
|
Lecture
and class work about basics of bones and character rigging.
CW: Create
a rigged bone skeleton of basic torso and arms.
HW: Create a rigged bone skeleton of a bipedal
creature.
Critique
on final project.
|
| 11 |
11.12.2009
|
Bone Systems and Character Rigging 2 |
|
CW:
Continue the previous home work.
HW:
Continue and finalize the skeleton system
|
| 12 |
18.12.2009
|
Character Studio 1
|
|
Lecture
and class work about basics of Character Studio.
CW: Rig a
basic character with character studio.
HW: Rig a
bipedal character with character studio.
Critique
on final project.
|
| 13 |
25.12.2009
|
Character Studio 2 |
|
CW:
Continue the previous home work.
HW:
Continue and finalize the skeleton system
Critique
on final project.
|
| 14 |
1.01.2010
|
Critiques for Final Submission
|
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